![]() It was there at the right time and place - Japan of 1986 - to get millions of people playing it, being a simple enough game for a child to play but long and difficult enough for even an adult to appreciate. In Japan, however, Dragon Quest simply began everything. ![]() It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the Ultima and Gold Box releases of the time. Despite this, Nintendo did try very hard to push the game, giving out copies to subscribers of Nintendo Power and giving the game a ton of attention in said magazine, as well as it featuring in several episodes of Captain N: The Game Master. note This would become an unfortunate theme for the franchise outside of Japan. ![]() In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired DQ1's creation in turn. It barely rises above the level of Excuse Plot, but considering it was essentially the first to even try to on a console, as it was first released in 1986, it was incredibly groundbreaking at the time, being essentially the first console JRPG.
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